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Glass Quest

Short Documentary (WIP)

dir. Georgia Krause

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Each February, folks travel from far and wide to the grey coasts of the Pacific Northwest. Plodding their way through the old forests and foggy banks of the Puget Sound, they hunt for mysterious clues that hint at the whereabouts of a mystical glass orb. They are on a Glass Quest.

Glass Quest is directed by Georgia Krause, with Georgia and myself producing and co-writing. The documentary is an homage to our shared love of fantasy films like The NeverEnding Story and The Lord of the Rings. It was also our way of exploring the magical coasts of the Pacific Northwest, which recently became our home.

Glass Quest was created in collaboration with the Camano Island Chamber of Commerce. The project is currently in post-production and is set to release in fall of 2024.

 
 

Documentary films are rooted in some version of reality, and the fantasy genre is a categorical departure from that reality. Our aim was to capture the imagination and wonder of a fantasy film through the more-or-less objective medium of documentary.

Georgia thrives in this sort of genre-bending format. They understand what they want from the genre, jettison the aspects that don’t fit, and add in their own vision. As a cinematographer, it’s an intriguing way to work: Which storytelling devices from each genre amplify each other, and which get in the way? How can we break some of the rules and get away with it?

 
 

It was important to us to establish an intentional and cinematic visual language, to make the film feel like a tale of old. We committed ourselves to shooting with a heavier lens, glued to a tripod, and to be deliberate with how we composed and covered each scene. To keep the moments authentic, we intervened with the subjects as little as possible.

For all of the challenges that it posed, the process was a ton of fun. Sure, the camera build and the scene coverage were a little more complicated than they could’ve been. But we were enjoying ourselves we worked, and the best moments happened naturally. I think that’s the sort of thing the audience can feel when they watch the final film.

 
 

We met the majority of our subjects on the trail. This also meant that a lot of the interviews were conducted outside and on the fly. It can be tricky for light and sound, but there’s a unique value to speaking with the subjects while they’re in their element.

 
 

We wanted the forest to feel deep and full of magic. I used a a split diopter and a polarizer, both in rotating trays geared to a servo, to create a fluttering, mystical visual effect.

 
 

Georgia and I are really excited to put this one out into the world. It’s an indulgent story with lighthearted subject matter, and we’ve gotten to nerd out (maybe a little too much) on some of the stories that have made a lasting impression on our filmmaking sensibilities. Ultimately, I think this film is a reminder of the value of play.

 

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